# Make a Plan for your Challenge
Description: Get ready to design your first challenge.
Gear: paper, post-its and markers, digital camera.
Time: 2 hours
## Task 1 - Are Challenges for you?
- your learning model is asynchronous -- learners can move through the material at their own pace, etc.
- you hope to scale your teaching effects beyond the capacities of any single teacher.
## Task 2 Introduce yourself
## Task 3 What is the problem you are asking your peers to solve?
Ask your peers a question that allows for multiple answers and interpretations
Think of a question that you want your peers to be able to answer by the end of your challenge. Write it down and pick one that you feel is closer to the big picture you drew in the previous task. For example, "how does the web work?" Remember the question you selected should allow for multiple interpretations.
## Task 3- What do you want them to understand by solving this problem
Write down what you would like your learners to be able to understand by the end of the challenge.
Start by asking yourself; what is the big picture -- the really big picture (!) -- for this challenge? If you have a hard time coming up with one, then you can get started by writing down a few key words or phrases on a piece of paper or post-its; for example; cookies, chocolate chip, crispy, chewy. Try drawing a sketch of what these key words mean to you or a diagram of how they interact with each other.
## Task 4 - What are the skills you want them to get out of this
Write down what you would like your learners to be able to do by the end of the challenge
It is time to write down what you would like your learners to be able to do by the end of the challenge. Think of skills in a 21st century way and connect them to both mastery of a specific piece of content, but also add skills such as "critical thinking", "filtering information", “working in a team”, “problem solving” and “design thinking.”
# Task 5 -Create a pitch!
Create a pitch for your challenge and share with your peers
Use what you came up with above to create a pitch for your idea. You can write your pitch into a paragraph, make a poster, a song or even a video. Be creative with it and remember that it needs to hook people into taking your challenge and clearly explain why they should take this challenge as well as what they will be doing and making during the challenge. A rule of thump is to ask yourself after looking at your pitch; "would I want to take this challenge if it wasn't mine?"
In the meantime here are some tips to help you out.
Tip # 1: Make sure that your pitch creates concrete expectations for the outcomes of the challenge. Your objectives should be simple to understand yet challenging to accomplish, in order for the learners to be motivated enough to go through it.
Tip # 2: You might want to include explicit “after this challenge” language (aka “The Payoff” or “Victory”) that describes skill and knowledge gain in non-technical terms. For example you can say something like “you will be able to …” “build simple web pages”, “integrate video into a page’ , “learn how to work with others”, “become a mentor.”
Tip # 3: Keep your pitch SHORT & SWEET
## Task 5 - Give feedback to your peers
Leave comments on some of your peers blogs
You can't consider this challenge finished until you have left comments on some of your peers blogs. Here are some questions to guide you when you are leaving suggestions on your peers posts;
- Is their "challenging question" challenging enough? Does it allow for multiple answers and interpretations?
- Can you see some skills your peers could add to their mind map?
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Community Feedback
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Step 0 : "is this for you?" task/questionairre // maybe challenges are not for everyone.
i think step 0 goes in the parent etherpad (./challenge101) yes, good idea editing right now
Examples;
Task #1 What do I want them to get out of it.
Add examples
Help kids explore their creativity
Help kids to understand what a programming language is
Work in a team
Task #2 Instead methods
>>> What are you teaching? How are you teaching it? (Methods)
I cannot see the end, would be best if I could do that - THIS IS TOO LONG- it's overwhelming.
>>>General Feeback
Modular challenges, cloning / remixing existing ones
Branding issue ; difference of looking at it from a user's point of view and looking at it from a curriculum designer's point of view.
We have 2 different versions, one is a challenge pathway and one is a manual, 5 minute.
>> Different headlines
why am i doing this?
what are the skills that the learners need to acquire? break your goal down to skills