P2PU Community Call
2 May 2013
GOOGLE HANGOUT: We're hanging out here: https://plus.google.com/hangouts/_/c404307348ff26ffeb8651b1ef0629e3461bca64?authuser=1 Join us!
Attendees
- Vanessa
- Peter Rawsthorne
- Chris Ewald
- Philipp
- Dirk @ Burning Man
- Erika @ AWS, Berlin
- Bekka in Academic meeting with supervisors
- Piet
Agenda
4Ps and and I reportback from staff
- Progress (what we've been working on)
- Assessment principles
- School of Data MOOC blog post: http://info.p2pu.org/2013/04/29/at-the-cockpit-how-the-data-explorer-mission-works/
- New release on badges pushed out: OBI, Stylin', Rich (text) editor
- Q: Badges that had been issued previously, still need to be pushed (manually)
- Submitted (final?) draft Hewlett Proposal on "Retention" (redefining retention)
- Set up a test server for Discourse
- Lots of people away (Dirk, Erika, Bekka)
- Priorities (focus next week)
- Problems (walls we ran into on the way)
- Mailgun. Arg. (again?)
- Problems with tracking / analytics
- Tracking is embedded image (text only email clients don't track)
- Email tracking has limits. It will definitely be under-reporting
- HSBC banking crap -
- Process (org stuff)
- Suggestion: If you miss the community call, put your notes into the etherpad beforehand
- Ideas (on the horizon)
- Need to get cracking on Shuttleworth project plans (P2PU Lab -> Large courses)
Discussion
Agenda
- Badge Rubric (Peter Rawsthorne)
- Music MOOC (Chris Ewald, in his native accent)--ouch
- Music MOOC -> "We're doing it"
- Talking with Blair Robb about framing
- What is the Music MOOC?
- First ideas at Storyhackday. Then at Music Hackday, made an interactive learning tool (which won a prize!) sos-compressor.herokuapp.com
- Raised a little funding from Shuttleworth -> Opportunity to create a great large open online class (GLOOC)
- Some slides:
- Impact: Have a shot at reaching a really large audience -> want to turn that into ongoing participation
- Impact = Enduring community
- Also need uniqueness and magic
- Goal: Appeal to a broad audience.
- Differnet possible audiences:
- Pros: Make music with own tools and workflows
- Entrants: Newcomers (want to become pros)
- Fans: Music fans don't necessarily want to create music, but get closer to their favorite artists
- Goal: build a community of experts
- Blair: I teach at a Music School in Toronto
- 250 students, private school
- Teaching the engineering/technical side of production as well as creative and business
- Teach "music production 1" (intro course) and also run "workshops"
- Started talking about developing tools that could support students who don't have a lot of background knowledge
- Diverse group of students (some have produced records, some haven't used a computer)
- One technique I use is production analysis
- Learn about structure of music, and develop ability to play around with structure, see the impact of changes
- Notes/ Questions:
- Audience still a little fuzzy
- this is the Newfoundland music teacher I was refering;
- http://www.youtube.com/user/buckydurddle?feature=watch
- http://youtu.be/1bG9xSW1jlc
- People who are in Blair's course seem to be at some level of expertise already--isn't the broadest audience people who are just "generally" interested in (making?) music?
- Suggestion -> Design as low barriers, high ceiling? (broad appeal, but can make sophisticated things)
- Music = Huge opportunity for playful learning. Making sounds&music is inherently fun, and support remixing.
- Seems like a great learning experience. Is it a peer learning project? Is the pedagogy innovative? Feels somewhat traditional.
- Peer part of it could use some fleshing out--how would peers interact?
- Piet: Something to check out? http://cashmusic.org/ (CASH Music is a nonprofit organization that builds open source tools for musicians.)
- What's the philosophy behind it?
- Where is it at?