= Open Video Course sprint =
- "process of agreeing the scope, subject matter, chapter structure and allocating the chapters to writers was accelerated into a 2 hour process on the first day of the course sprint and we started writing after lunch"
- pointing late arrivals to specific pieces of course
- have a plan for technical failure "Due to some rather unfortunate timing we had to abandon the sprint at the p2pu.org site crashed on it. We migrated to FLOSS Manuals, which is probably a good thing anyway as at the end of the sprint we were able to generate pdf, epub as well as the HTML version which is available here -"
- transfer of materials "Using I frames to embed FM pages in P2PU makes a lot of sense. This solution, propose by Dirk from P2PU solves the problem of updating 2 different sites with updated materials."
= Workshop @ CC Asia-Pacific Regional Meeting =
Rough Agenda (1.5 hours)
- Intro with "Class of 2012" poster (post-its, markers) - Jess creates and takes a picture so Jane can add to http://www.flickr.com/photos/p2puniversity/8095112337/in/set-72157631786592029/
- Overview of School of Open + questions (30 min) - Jane sent Jess slides
- Teach someone something with open content challenge in break-out groups (can focus on CC tools specifically) (30 min) - Jess explains each step (according to slide), gives URL, breaks out people into groups of 3-4
- Round-robin or report back to larger group (30 min) - they teach each other in rotating groups or to larger group if small # of people overall
- Print and hand out one-pager at end or beginning: http://wiki.creativecommons.org/images/2/26/School_of_Open_One_pager.pdf
- Also leave some in general meeting foyer?
= OKFestival 2012 Open Peer Learning Workshop with School of Data =
= Mozilla Festival 2012 Workshop =
* supplies (tehre will be markers, postits, poster boards)
* instructor zone - bringing back barcelona tent idea. area where theme continues to be looked at, with rotation of activities and people.
** not happening in parallel. a group of 2-3 people leading curation of that zone.
* maybe run before or after https://wiki.mozilla.org/Festival2012/Submit/Webmakers-Textbook
* Chloe is running hackable games - focused on doing games. running throughout the festival. play with existing games - jane can do open webville, user playtesting.
* open governance
* storytellers -
* cc palestine - visualizing the creative impact of cc content
* cc europe
** renata will be there.
** cc poland rep will come.
** christian villum?
Participants will become familiar with the School of Open, context, philosophy, guidelines. Participants will learn how to teach someone something open content, by finding, using, and sharing open content on the web. Participants will also make (and in the process learn how to design effectively) what they taught into a P2PU course.
The session will be split up into three parts: 1) Introductory exercises, 2) Taking an open challenge, and 3) Building the results into a School of Open course.
In 1) participants will become familiar with the School of Open, context, philosophy, guidelines.
In 2) participants will learn how to Teach someone something with open content by taking the challenge in breakout groups. Participants will then rotate groups for Round Robin teaching/learning. The skills learned in this activity: Finding, using, and sharing open content on the web.
In 3) participants will assemble, edit, and adapt the resources they found in 2) to create a School of Open challenge or course, following School of Open guidelines and the 30 minute challenge of making a course. Skills learned: Designing an effective peer learning challenge/course. If there is time, participants will also identify the skills (and potential badges) learned in their course.
A group of 5 would remain as one or two groups of 2 and 3; a larger group would be broken up into groups of 3-5, depending on interest.
The introductory exercises should take at most half an hour; participants will be teaching each other well into the second part of the session (which I estimate will occur at 1 to 1.5 hours). Total session time should be ~3 hours.
Several new courses created as part of School of Open with relevant skills mapped; constructive feedback/ways to improve existing courses, especially Teach Someone Something with Open Content; feedback to improve the School of Open guidelines; and several new course creators joining the School of Open community.
= October Meeting for funders/"open" domain leads (Palo Alto 5 October) =
School of Open
A School of Open Workshop (Leads: Jane & Philipp)
Universal access to and participation in research, education, and culture is made possible by “openness”, but not enough people know what "open" means or how to take advantage of it. The School of Open is a collaboration between Creative Commons and the Peer 2 Peer University (P2PU) to create a learning community focused on “open” standards, tools, and practices and their practical application in life and society. The workshop will gather key representatives from different “open” sectors to focus the initiative and start with concrete first steps. We hope to develop a skills map, compile a set of initial subject areas, identify partner organizations and initiatives, list existing materials and content and plan the key milestones for year 1. (note this was original description as written months ago)
REVISED AGENDA TO REFLECT OPEN POLICY FOCUS
* Maybe we can use the "case study" model of Copyright 4 Educators and ask people to design relevant cases for their courses, based on their experience, and the questions they get asked frequently.
* breakout for affiliates
Day Two: School of Open
Internal Objective: To explore School of Open as a professional development resource for the Open Policy Institute, especially those interested in learning more about and how to implement open policies across various domains. To get participants committed to creating courses and/or committed to connecting us to those in their org’s/network who will create courses. Also to possibly get more funding or School of Open.
Internal method: Activities, sessions designed to maximize utility for Open Policy Institute, understanding of School of Open as a supporting resource for education around open policies and education, and fun/interaction/inspiration/understanding.
7:30 - 8:30: Breakfast at Avante for hotel guests
8:30: Shuttles to Carnegie
9-930: Warmup/Spectrogram (+Breakfast for locals)
- Everyone starts by finishing either sentence: 1) "I want to help people (implement / learn about / advocate) for open policies in _______." 2) “I want to help people _____ better by using ___(name open tool, resource, process)___.”
“Openness helped me when I needed to _____.”
- Spectrogram activity (do we need this?)
- It’s important for people to learn about copyright.
- People need to be taught how to be open.
- OUT OF CONTEXT quote "I'd say that promoting open is not so much about telling people how to do it, but to tell them why to do it." - John Weiztmann, CC Germany
930-1000: Overview/Background. Philipp and Jane introduce P2PU, School of Open, relation to an Open Policy Institute, and current progress to date. (Jane will prepare slides and handouts, if necessary.)
- Clarify that though this workshop will specifically explore how School of Open can support the Open Policy Institute, the initiative has a much larger scope than that.
1000-1030: Constructing use cases and role-playing (in pairs according to areas of interest stated in warmup)
- Brief overview: Draft philosophy, draft guidelines. There will be a chance to give feedback on both later in the day.
- Create your own user scenario looking at draft guidelines. Who are you trying to help? Make someone up or think about a real life situation a person in the group has been in where openness would have helped, eg. (insert policy related example)
- List three open resources (a piece of content, a tool, or a process) that might help them more effectively achieve their goals.
- Come up with a list of questions that user would ask.
1030-1100: Prioritizing focus areas (for this group)
- As a large group go through user scenarios and post to wall.
- Collaboratively organize and cluster similar scenarios on the wall and add categories/headings as appropriate. Are there any missing focus areas we want the School of Open to cover in the next 6 mos? How about in the next year?
- Write your name and affiliation under those focus areas where you have the most interest in developing or helping to develop a course, reviewing/improving, or know people/orgs that would.
- Brief overview of course design (https://p2pu.org/en/groups/make-a-course/ ) and existing completed courses:
1100-1115: Coffee Break
1115-1200: First break-out: Drilling down on focus areas (6 groups of 4)
- Housekeeping: Facilitator, note-taker, report-backer rules.
- Break out according to top 3-6 focus areas determined in last session. Pick a lead facilitator from post-its. Can have repeat groups, eg. two Open Access groups if there is enough demand. Each group comes up with:
- Top 3 course ideas. School of Open course guidelines (http://pad.p2pu.org/p/school-of-open-guidelines).
- Top 3 partners (individuals or partnering orgs that should/would develop these courses). Don’t just name the partners -- provide their contact information/how to best get in touch/how to approach.
- Report back.
1200-1215: Report back
- Report-backer gives concise overview of the top 3 courses and top 3 partners their group chose. Notetaker’s responsibility to transfer notes to etherpad (if not already done so).
1315-1355: Second break-out: Creating courses.
- Start creating a course in groups. Building on momentum from last session, choose one of the top 3 course ideas and flesh it out. Go through steps of http://pad.p2pu.org/p/school-of-open-guidelines. Think of the design as a series of tasks or steps, with an exercise and discussion questions for each.
- Delia will lead the course on Copyright 4 Educators.
- Philipp will lead... ? Affiliate break-out?
13:55-14:30: Third break-out: Mapping skills to your course.
- Present example of skills mapped to Teach someone something with open content: http://pad.p2pu.org/p/Teach_someone_something
- Pass out (revised) rough list of "open" skills previously brainstormed for people to start from: http://pad.p2pu.org/p/school-of-open-badges
- Exercise: Which skills does your course cover? Are there additional skills your course covers that are not listed? What are they?
- Continue building on course, make sure initial draft is recorded on a pad with all participant's names or that a draft has been started on the P2PU platform.
14:30-1500: Closing circle. Everyone says one takeaway from the day, and one thing they will contribute to the School of Open going forward (name focus area). Commitments taken down in writing by Jane. Pass around sign-up to discussion or announcement list.
15:00-15:15: Shuttles to Hotel Avante (for those who are returning to hotel). Others arrange their own ground transport (taxicab or pick-up only) directly from Carnegie.
=Thursday Event (Berlin 26 July)=
= Goals =
- Have fun playing with the School of Open!
- Grow awareness & stakeholders in SoO, esp. post-event involvement
- Test an existing School of Open course
- Seed new SoO content (courses/challenges)
- List viable badges to associate with SoO
= Participants =
From P2PU, CC, Mozilla, Wikipedia, and more.
= Format =
- Introductions w/post-its (15 minutes)
- Introduce yourself.
- How has openness helped you? If you have no idea what openness entails, describe a situation where you felt like something was closed off to you.
- What course are you interested in creating as part of School of Open? aka "What do I want to help people DO?" versus "What do I think people should know or learn?"
- Short warm-up: Spectrogram (15 minutes)
- Introduce the format
- Controversial Statement:
- Openness is inherently valuable.
- People need to be taught how to be open.
- It's important for people to learn about copyright.
- You're either open or closed.
- School of Open will succeed when Sesame Street creates an "open" muppet, eg. Oscar the Sharer.
- Introduce the current P2PU course model. (10 minutes)
- Chloe shows example of a School of Open course developed this week: Teach Someone Something With Open Content
- Everyone walks through this challenge in small groups: https://p2pu.org/teach-someone-something-with-open-content/ (20 min)
- Find one open resource (instead of a comprehensive curriculum/set).
- Break (5-10 min)
- Round robin teaching (20 min)
- Shareback experiences (10 min)
- What topic did you decide to teach?
- Tell us one reaction you had to this process.
- Choose your own adventure (two 30 minute segments?) (break after first 30 min segment)
- What do people want to help other people do better? Develop courses in small groups. Go through steps of http://pad.p2pu.org/p/school-of-open-guidelines
- Give feedback on core documents about what is SoO (guidelines, draft description) http://pad.p2pu.org/p/school-of-open-guidelines
- Playtest another existing challenge; fill in gaps for existing courses. http://p2pu.org/en/schools/school-of-open/
- Badge, skills, certification: Brainstorm badges to associate with existing courses https://p2pu.org/en/badges/, http://p2pu.org/en/schools/school-of-open/
- Upload courses /polish documentation (10-20 min) https://p2pu.org/en/groups/create/
- This will be tested on Saturday! http://wiki.creativecommons.org/Pfannkuchen_and_Code_Jam_%28Hack_Jam%29
- Closing circle - share a mission you have with regards to the School of Open! (10 min)
Digital aspect for posterity?
=Saturday event (Berlin 28 July)=
= Goals =
1. Test Open Webville/ SoO projects
2. Grow awareness about how to create CC materials
= Format =
Open format -
Introduction in the beginning/ ice breaker /
+ What made the experience fun? i.e. you could remix someone elses dance moves, the music,
similar to Hack the dance but with an extra round were we select the favorite dancer from the previous round, ask everyone to get something valuable like money or an object in their hand.
and start taking out things that were fun earlier, like ability to remix, you have to copy the exact moves, you have to pay the person each time you want to use their moves.
+ Why was this later experience not fun?