= Open Video Course sprint =

= Workshop @ CC Asia-Pacific Regional Meeting = 

Rough Agenda (1.5 hours)

= OKFestival 2012 Open Peer Learning Workshop with School of Data =

= Mozilla Festival 2012 Workshop =
* supplies (tehre will be markers, postits, poster boards)
* instructor zone - bringing back barcelona tent idea. area where theme continues to be looked at, with rotation of activities and people.
** not happening in parallel. a group of 2-3 people leading curation of that zone.
* maybe run before or after https://wiki.mozilla.org/Festival2012/Submit/Webmakers-Textbook
* Chloe is running hackable games - focused on doing games. running throughout the festival. play with existing games - jane can do open webville, user playtesting. 
* open governance
* storytellers - 
* cc palestine - visualizing the creative impact of cc content
* cc europe
** renata will be there. 
** cc poland rep will come. 
** prodromos
** christian villum?


Participants will become familiar with the School of Open, context,  philosophy, guidelines. Participants will learn how to teach someone  something open content, by finding, using, and sharing open content on  the web. Participants will also make (and in the process learn how to  design effectively) what they taught into a P2PU course. 

The session will be split up into three parts: 1) Introductory  exercises, 2) Taking an open challenge, and 3) Building the results into  a School of Open course. 

In 1) participants will become familiar with the School of Open, context, philosophy, guidelines. 
In 2) participants will learn how to Teach someone something with open content  by taking the challenge in breakout groups. Participants will then  rotate groups for Round Robin teaching/learning. The skills learned in  this activity: Finding, using, and sharing open content on the web. 
In 3) participants will assemble, edit, and adapt the resources  they found in 2) to create a School of Open challenge or course,  following School of Open guidelines and the 30 minute challenge of making a course.  Skills learned: Designing an effective peer learning challenge/course.  If there is time, participants will also identify the skills (and  potential badges) learned in their course. 

A group of 5 would remain as one or two groups of 2 and 3; a larger  group would be broken up into groups of 3-5, depending on interest. 

The introductory exercises should take at most half an hour;  participants will be teaching each other well into the second part of  the session (which I estimate will occur at 1 to 1.5 hours). Total  session time should be ~3 hours. 

Several new courses created as part of School of Open  with relevant skills mapped; constructive feedback/ways to improve  existing courses, especially Teach Someone Something with Open Content;  feedback to improve the School of Open guidelines; and several new  course creators joining the School of Open community. 

= October Meeting for funders/"open" domain leads (Palo Alto 5 October) = 

School of Open
A School of Open Workshop (Leads: Jane & Philipp)
Universal  access to and participation in research, education, and culture is made  possible by “openness”, but not enough people know what "open" means or  how to take advantage of it. The School of Open is a collaboration  between Creative Commons and the Peer 2 Peer University (P2PU) to create  a learning community focused on “open” standards, tools, and practices  and their practical application in life and society. The workshop will  gather key representatives from different “open” sectors to focus the  initiative and start with concrete first steps. We hope to develop a  skills map, compile a set of initial subject areas, identify partner  organizations and initiatives, list existing materials and content and  plan the key milestones for year 1. (note this was original description as written months ago)

* Maybe we can use the "case study" model of Copyright 4 Educators and ask  people to design relevant cases for their courses, based on their  experience, and the questions they get asked frequently. 
* breakout for affiliates

Day Two: School of Open

Internal Objective: To explore School of Open as a professional development resource for the Open Policy Institute, especially those interested in learning more about and how to implement open policies across various domains. To get participants committed to creating courses and/or committed to connecting us to those in their org’s/network who will create courses. Also to possibly get more funding or School of Open.

Internal method: Activities, sessions designed to maximize utility for Open Policy Institute, understanding of School of Open as a supporting resource for education around open policies and education, and fun/interaction/inspiration/understanding.

7:30 - 8:30: Breakfast at Avante for hotel guests

8:30: Shuttles to Carnegie

9-930: Warmup/Spectrogram (+Breakfast for locals)

930-1000: Overview/Background. Philipp and Jane introduce P2PU, School of Open, relation to an Open Policy Institute, and current progress to date. (Jane will prepare slides and handouts, if necessary.)

1000-1030: Constructing use cases and role-playing (in pairs according to areas of interest stated in warmup)

1030-1100: Prioritizing focus areas (for this group)

1100-1115: Coffee Break

1115-1200: First break-out: Drilling down on focus areas (6 groups of 4)

1200-1215: Report back

1215-1315: Lunch

1315-1355: Second break-out: Creating courses.

13:55-14:30: Third break-out: Mapping skills to your course. 

14:30-1500: Closing circle.  Everyone says one takeaway from the day, and one thing they will contribute to the School of Open going forward (name focus area). Commitments taken down in writing by Jane. Pass around sign-up to discussion or announcement list.

15:00-15:15:  Shuttles to Hotel Avante (for those who are returning to hotel). Others  arrange their own ground transport (taxicab or pick-up only) directly  from Carnegie. 

=Thursday Event (Berlin 26 July)=

= Goals =

  1. Have fun playing with the School of Open!
  2. Grow awareness & stakeholders in SoO, esp. post-event involvement
  3. Test an existing School of Open course
  4. Seed new SoO content (courses/challenges)
  5. List viable badges to associate with SoO

= Participants =

Estimated 10-20. 
From P2PU, CC, Mozilla, Wikipedia, and more.

= Format =


  1. Introductions w/post-its (15 minutes)
    1. Introduce yourself.
    2. How has openness helped you? If you have no idea what openness entails, describe a situation where you felt like something was closed off to you.
    3. What course are you interested in creating as part of School of Open? aka "What do I want to help people DO?" versus "What do I think people should know or learn?"
  2. Short warm-up: Spectrogram (15 minutes)
    1. Introduce the format
    2. Controversial Statement:
      1. Openness is inherently valuable.
      2. People need to be taught how to be open.
      3. It's important for people to learn about copyright.
      4. You're either open or closed.
      5. School of Open will succeed when Sesame Street creates an "open" muppet, eg. Oscar the Sharer.
  3. Introduce the current P2PU course model. (10 minutes)
    1. Chloe shows example of a School of Open course developed this week: Teach Someone Something With Open Content
  4. Everyone walks through this challenge in small groups: https://p2pu.org/teach-someone-something-with-open-content/ (20 min)
    1. Find one open resource (instead of a comprehensive curriculum/set). 
    2. Break (5-10 min)
    3. Round robin teaching (20 min)
  5. Shareback experiences (10 min)
    1. What topic did you decide to teach?
    2. Tell us one reaction you had to this process.
  6. Choose your own adventure (two 30 minute segments?) (break after first 30 min segment)
    1. What do people want to help other people do better? Develop courses in small groups. Go through steps of http://pad.p2pu.org/p/school-of-open-guidelines
    2. Give feedback on core documents about what is SoO (guidelines, draft description) http://pad.p2pu.org/p/school-of-open-guidelines
    3. Playtest another existing challenge; fill in gaps for existing courses. http://p2pu.org/en/schools/school-of-open/
    4. Badge, skills, certification: Brainstorm badges to associate with existing courses https://p2pu.org/en/badges/, http://p2pu.org/en/schools/school-of-open/
  7. Upload courses /polish documentation (10-20 min) https://p2pu.org/en/groups/create/
    1. This will be tested on Saturday! http://wiki.creativecommons.org/Pfannkuchen_and_Code_Jam_%28Hack_Jam%29
  8. Closing circle - share a mission you have with regards to the School of Open! (10 min)

Digital aspect for posterity?

=Saturday event (Berlin 28 July)=
= Goals =

1. Test Open Webville/ SoO projects 
2. Grow awareness about how to create CC materials

9 registered

= Format =

Open format -
Introduction in the beginning/ ice breaker /
Open Dance; 
+ What made the experience fun? i.e. you could remix someone elses dance moves, the music, 
similar to Hack the dance but with an extra round were we select the favorite dancer from the previous round, ask everyone to get something valuable like money or an object in their hand.
and start taking out things that were fun earlier, like ability to remix, you have to copy the exact moves, you have to pay the person each time you want to use their moves.
+ Why was this later experience not fun?