A really Big Course?====================================

What is the problem?
Over 6000 people flocked to the School of Webcraft, Drumbeat and general P2PU sites after hearing that Mozilla is offering free courses about HTML5 and CSS3. 

The School of Webcraft community is still young and was only intending to offer learning opportunities for approximately 600 participants across varied topics (presuming 30 volunteer led courses supporting 20 participants per course). As it currently stands we're not capable of supporting thousands of people in one course. There may also be a  difference between the type of learning experience expected (top-down, expert-led, lecture and reading format) and the way School of Webcraft and P2PU have worked in the first round (peer-led, exploratory and participatory)
I would not only say that there "may be a difference". There definitely is a difference and from my past experience, the majority of people think that the course was "top-down" and "expert-led", with prepared learning materials and working assignements during the chat or conference sessions. The "peer-led, exploratory and participatory" approach needs to be understood by all participants. In my opinion that is not something the P2PU must "teach" its course organizors, but be something that chrystalizes itself in a conversation or interview, like an idea we all have in-common. How each course facilitator then realizes his course depends on his interpretation of the concept, but again he should try to identify the right candidates/participants for his course in the kick-off meeting/interview/session.
Personally I do not think I did a good job in communicating the concept, as I lost participation after the first two weeks and the only people that still contributed understood for themselves how the course works, either by being self-motivated learners or understanding what this is about after reflecting it and giving it a try/chance.

What we need

The solution should:

What we need
Existing Resources
Mark Pilgrim's openly licensed Dive Into HTML5 book http://diveintohtml5.org/


How I (Pippa) imagine this will work

Pippa: Based on your HTML5 course what do you think are the most important aspects of the new specification to teach people about?

Dennis:
I would keep it content centric in the beginning. Participants can experiment with how content is structured using HTML5 elements and then brought into form using CSS3 layouts. Aspects of how code is read by search engines and people with disabilities can be touched then too. This is something governments are pushing, that at least government related websites are WAI compliant. What this means in detail can be done in another course, but the technical basics can be touched within the HTML5 course.

There is a lot of hype around canvas and animation in HTML5 which in my opinion is interesting, but not essential when starting. Other stuff like storage, geolocation and webapps are additional specifications and/or require JavaScript. Could be a next stage course after the basics.

A course for beginners (new to writing HTML) should be different from a course for experienced individuals.


Asynchronous, On-Demand courses for high demand topics:
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Can we run a larger scale, asynchronous course on Webcraft topics and keep a good community?

Is this in keeping with P2PU's current vision?

How would we communicate P2PU's vision / Mozilla's vision to a large group of people?

How do we facilitate this?

Is this type of pre-designed and [hopefully] low-maintenance course a way of guaranteeing quality learning around core skills?

Is a fixed syllabus and set of activities a better way to enable localisations of content?

How can we maintain a sense of small groups and community within a larger asynchronous course?

What technology changes would we need to make to do this?

Should peer assessment / peer validation be part of this solution to make sure people complete each week / stage?

How long would such a course be?

Would the course be weekly or consist of several modules which could be completed over a weekend / over a longer time frame?

What type of learning design would suit this best?

How would we iterate and improve the course design?

What type of assessments would be appropriate?